One initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:Ī 50-foot-square area of ground within 120 feet of the beholder becomes slimy that area is difficult terrain until initiative count 20 on the next round.
When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. Melee Weapon Attack: +5 to hit, reach 5ft., one target. The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: Legendary Actionsīite. Actions:īite: Melee Weapon Attack: +5 to hit, reach 5ft., one target. The area works against the beholder’s own eye rays. The beholder’s central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone.Īt the start of each of its turns, the beholders decides which way the cone face and whether the cone is active. Senses: Darkvision 120ft., passive perception 22Ĭhallenge: 13 or 14 when encountered in lair Traits:Īntimagic Cone. In this post we have shortly discuss their intresting points and QnA is given below: Their Hit Points, Speed, Skills, Language challenge are so amazing. Hello reader’s in this post we are going to talk about the D&D Beholder 5e.